Help shape the platform
You’re joining early. Your feedback helps decide which tools, APIs and features we build next.
Publish multiplayer games to real players without running a single server. Get in early, while the platform and its player community are growing.
HopLobby Developers is where you publish your multiplayer browser games and get them in front of players. We run the lobbies, invite links, accounts and real-time relay, and sell your items with you, so you can focus on making the game.
From $15/month on the yearly plan
You’re joining early, and every update is yours. We’re still building this platform, and it will keep getting better. New tools, APIs and features ship regularly, and every developer plan gets them automatically.
What you’d have to build yourself, next to what you get with HopLobby. You make the games, we run everything around them, and we grow the player base together.
HopLobby is growing, and the developers who join now grow with it.
You’re joining early. Your feedback helps decide which tools, APIs and features we build next.
New tools, APIs and features ship regularly, and every developer plan gets them automatically.
The HopLobby community is forming now. Games that launch early get to grow along with it.
Coins, cosmetics and exclusive items for your game, then a marketplace and in-game purchases. Planned, not available yet.
One plan with everything in it. Pick how often you’d like to pay.
$19.99/month
Billed monthly
$16.67/month
$99.99 billed every 6 months
$15/month
$179.99 billed every year
Cancel anytime · You keep access until the end of your period · Prices in USD, plus any tax at checkout
There’s no cap on players, matches or traffic; the plan only limits how many games you can have live. As the platform grows we may add usage-based pricing, and we’ll give you plenty of notice before anything changes.
We want HopLobby to be home to a community of developers who build games with AI and ship them fast. The SDK starter and docs are written so that you and your AI agent can go from idea to a published multiplayer game.
We plan to let you monetize your games through HopLobby’s in-game coin currency: cosmetics and exclusive items for your game, and later a marketplace and in-game purchases. These features are on our roadmap and aren’t available yet; we’ll share details and terms before they launch.
Not much. Vibe coders are welcome: the SDK starter and the docs are written so that you and your AI agent can go from an idea to a published multiplayer game. Knowing some JavaScript helps, but you don’t need to be an expert.
Yes. You build with any engine that runs in a browser and host the game yourself. HopLobby opens it in a frame inside its lobbies and connects it through a small SDK; we never need your source code.
Only games that are live (published) on the Community tab. Drafts, games in review, and rejected or withdrawn submissions don’t use a slot.
Not for now. There’s no cap on players, matches or traffic. As the platform grows we may add usage-based pricing, and we’ll give you plenty of notice before anything changes.
You keep everything until the end of the period you paid for. After a plan ends, your games stay listed for 30 days, then they’re unlisted. They’re never deleted, so picking a plan again brings them back.
Not yet. We plan to let you monetize your games through HopLobby’s in-game coin currency: cosmetics and exclusive items for your game, and later a marketplace and in-game purchases. We’ll share details and terms before any of it launches.
The HopLobby team reviews every game by hand: we play it and check it against the platform rules and the content policy. How long it takes depends on the game and on how many are waiting; you can follow each step on your submission’s page.
You make the games. We run everything around them, and we grow the player base together.
Prices are in US dollars, before tax: any VAT or sales tax for your location is added at checkout. Cancel anytime: you keep access until the end of the period you paid for. When a plan ends, your games stay listed for 30 days, then they’re unlisted (never deleted). Payments are handled by Stripe.